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1. Shield force field - when being hit - in Player Features and Ideas Discussion [original thread]
Originally by: Drizit Agreed. I notice that EM missiles have quite an interesting effect. If the effect of each type of damage was different, it would also help in determining which hardener to use instead of switching them all on just in...
- by Cremter Ragnarok - at 2006.05.11 05:49:00
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2. Drone Boxes - in Player Features and Ideas Discussion [original thread]
Originally by: Clementina There exists a lack of things to do with extra high slots. Also some ships, like the Blackbird for instance, may want to have some drones at their disposal. A solution to both of these problems would be something ...
- by Cremter Ragnarok - at 2006.05.10 05:08:00
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3. Line-of-sight for Target locks - in Player Features and Ideas Discussion [original thread]
Originally by: Gabriel Karade Edited by: Gabriel Karade on 03/05/2006 17:42:44 As it stands currently there is little need for manoeuvring in combat, weapons fire goes straight through all objects including other ships. Those who were...
- by Cremter Ragnarok - at 2006.05.03 23:45:00
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4. Engine Manipulation/Installation: An end to the insta warp debate. - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell 1) 120km as a minimum to stop instas. And netter same GRID to discourage sniping what? where did my BM to my optimal to the gate go? ok, people always seem to do this. im surpised in the whole depate on how t...
- by Cremter Ragnarok - at 2006.05.03 00:31:00
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5. Signature Scrambler module - in Player Features and Ideas Discussion [original thread]
so youll make it easier to mine rare ores while we lose firepower fitting this scanning crud on? no. ------------------- uhh.. what does this button do?
- by Cremter Ragnarok - at 2006.05.03 00:21:00
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6. Remove the Jump Gates - in Player Features and Ideas Discussion [original thread]
look CCP knows this is a bad idea. they base their game on the stargates. the stargates are god. they are special CCP will never do this. capital ships get jumpdrives because they need to have something to make them special besides being frikkin...
- by Cremter Ragnarok - at 2006.05.03 00:14:00
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7. More fun for miners and ratters, kill macro miners - in Player Features and Ideas Discussion [original thread]
im all for this. attack on ____ find the unguarded belts OMGGANKAGE!!!! (and ransoms) (note: this is not sarcastically saying it sucks) PUT ONE IN JITA!!! (and ours but ours sucks since its in the middle of empire and noone goes into the &...
- by Cremter Ragnarok - at 2006.04.24 04:33:00
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